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Academic Dispute
Academic Dispute Red (1)
Instant

Target creature blocks this turn if able. You may have it gain reach until end of turn.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Uncommon)
Barracks of the Thousand
Barracks of the Thousand (0)
Legendary Artifact Land

(Transforms from Thousand Moons Smithy.)

Tap: Add White.

Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."

The Lost Caverns of Ixalan (Rare)
Barrowin of Clan Undurr
Barrowin of Clan Undurr 2WhiteBlack (4)
Legendary Creature — Dwarf Cleric (3/3)

When Barrowin of Clan Undurr enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)

Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.

Adventures in the Forgotten Realms (Uncommon)
Beaming Defiance
Beaming Defiance 1White (2)
Instant

Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Strixhaven: School of Mages (Common)
Beskir Shieldmate
Beskir Shieldmate 1White (2)
Creature — Human Warrior (2/1)

When Beskir Shieldmate dies, create a 1/1 white Human Warrior creature token.

Kaldheim (Common)
Blanchwood Armor
Blanchwood Armor 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each Forest you control.

The Brothers' War (Uncommon)
Blizzard Brawl
Blizzard Brawl Green (1)
Snow Sorcery

Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)

Kaldheim (Uncommon)
Candletrap
Candletrap White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has defender.

Prevent all combat damage that would be dealt by enchanted creature.

Coven — 2White, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers.

Innistrad: Midnight Hunt (Common)
Captive Weird
Captive Weird Blue (1)
Creature — Weird (1/3)

Defender

3Phyrexian Red: Transform Captive Weird. Activate only as a sorcery. (Phyrexian Red can be paid with either Red or 2 life.)

March of the Machine (Uncommon)
Codespell Cleric
Codespell Cleric White (1)
Creature — Human Cleric (1/1)

Vigilance

When Codespell Cleric enters the battlefield, if it was the second spell you cast this turn, put a +1/+1 counter on target creature.

Kaldheim (Common)
Compleated Conjurer
Compleated Conjurer (0)
Creature — Phyrexian Weird (3/3)

When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.

March of the Machine (Uncommon)
Daring Piracy
Daring Piracy 2Red (3)
Enchantment

At the beginning of combat on your turn, create a 1/1 red Pirate creature token with menace and haste. Exile it at the beginning of the next end step.

Jumpstart 2022 (Uncommon)
Dauntless Bodyguard
Dauntless Bodyguard White (1)
Creature — Human Knight (2/1)

As Dauntless Bodyguard enters the battlefield, choose another creature you control.

Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.

Dominaria (Uncommon)
Demonic Pact
Demonic Pact 2BlackBlack (4)
Enchantment

At the beginning of your upkeep, choose one that hasn't been chosen —

• Demonic Pact deals 4 damage to any target and you gain 4 life.

• Target opponent discards two cards.

• Draw two cards.

• You lose the game.

Amonkhet Remastered (Mythic Rare)
Diregraf Scavenger
Diregraf Scavenger 3Black (4)
Creature — Zombie Bear (2/3)

Deathtouch

When Diregraf Scavenger enters the battlefield, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life.

Innistrad: Crimson Vow (Common)
Dokuchi Shadow-Walker
Dokuchi Shadow-Walker 4BlackBlack (6)
Creature — Ogre Ninja (5/5)

Ninjutsu 3Black (3Black, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Kamigawa: Neon Dynasty (Common)
Forbidden Alchemy
Forbidden Alchemy 2Blue (3)
Instant

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Flashback 6Black (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The Lord of the Rings: Tales of Middle Earth Commander (Common)
Goldwardens' Gambit
Goldwardens' Gambit 6RedRed (8)
Sorcery

Affinity for Equipment (This spell costs 1 less to cast for each Equipment you control.)

Create five 2/2 red Rebel creature tokens. They gain haste until end of turn. For each of those tokens, you may attach an Equipment you control to it.

Phyrexia: All Will Be One Commander (Rare)
Grafted Identity
Grafted Identity 2BlueBlue (4)
Enchantment — Aura

As an additional cost to cast this spell, sacrifice a creature.

Enchant creature

You control enchanted creature.

Enchanted creature gets +1/+1.

Innistrad: Midnight Hunt (Rare)
Hew the Entwood
Hew the Entwood 3RedRed (5)
Sorcery

Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order.

The Lord of the Rings: Tales of Middle Earth (Mythic Rare)
Idris, Soul of the TARDIS
Idris, Soul of the TARDIS 1BlueRed (3)
Legendary Creature — Human Incarnation (3/3)

Vanishing 3

Imprint — When Idris, Soul of the TARDIS enters the battlefield, exile another artifact you control until Idris leaves the battlefield.

Idris has all activated and triggered abilities of the exiled card and gets +X/+X, where X is the exiled card's mana value.

Doctor Who Commander (Rare)
Invasion of Ergamon
Invasion of Ergamon RedGreen (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Ergamon enters the battlefield, create a Treasure token. Then you may discard a card. If you do, draw a card.

March of the Machine (Uncommon)
Jared Carthalion
Jared Carthalion WhiteBlueBlackRedGreen (5)
Legendary Planeswalker — Jared (5)

+1: Create a 3/3 Kavu creature token with trample that's all colors.

−3: Choose up to two target creatures. For each of them, put a number of +1/+1 counters on it equal to the number of colors it is.

−6: Return target multicolored card from your graveyard to your hand. If that card was all colors, draw a card and create two Treasure tokens.

Jared Carthalion can be your commander.

Dominaria United Commander (Mythic Rare)
Katilda, Dawnhart Martyr
Katilda, Dawnhart Martyr 1WhiteWhite (3)
Legendary Creature — Spirit Warlock (*/*)

Flying, lifelink, protection from Vampires

Katilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.

Disturb 3WhiteWhite (You may cast this card from your graveyard transformed for its disturb cost.)

Innistrad: Crimson Vow (Rare)
Katilda's Rising Dawn
Katilda's Rising Dawn (0)
Legendary Enchantment — Aura

Enchant creature

Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments.

If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.

Innistrad: Crimson Vow (Rare)
Lorehold Apprentice
Lorehold Apprentice RedWhite (2)
Creature — Human Cleric (2/2)

Magecraft — Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain "Tap: This creature deals 1 damage to each opponent."

Strixhaven: School of Mages (Uncommon)
Molten Monstrosity
Molten Monstrosity 7Red (8)
Creature — Hellion (5/5)

This spell costs Variable Colorless less to cast, where X is the greatest power among creatures you control.

Trample

Dominaria United (Common)
Ramses, Assassin Lord
Ramses, Assassin Lord 2BlueBlack (4)
Legendary Creature — Human Assassin (4/4)

Deathtouch

Other Assassins you control get +1/+1.

Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.

Dominaria United Commander (Rare)
Reckless Stormseeker
Reckless Stormseeker 2Red (3)
Creature — Human Werewolf (2/3)

At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Rare)
Rishadan Dockhand
Rishadan Dockhand Blue (1)
Creature — Merfolk (1/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

1, Tap: Tap target land.

Modern Horizons 2 (Rare)
Secret Rendezvous
Secret Rendezvous 1WhiteWhite (3)
Sorcery

You and target opponent each draw three cards.

Strixhaven: School of Mages (Uncommon)
Shield of the Realm
Shield of the Realm 2 (2)
Artifact — Equipment

If a source would deal damage to equipped creature, prevent 2 of that damage.

Equip 1

Dominaria (Uncommon)
Shower of Arrows
Shower of Arrows 2Green (3)
Instant

Destroy target artifact, enchantment, or creature with flying. Scry 1.

The Lord of the Rings: Tales of Middle Earth (Common)
Spiteful Banditry
Spiteful Banditry Variable ColorlessRedRed (2)
Enchantment

When Spiteful Banditry enters the battlefield, it deals X damage to each creature.

Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn.

The Lord of the Rings: Tales of Middle Earth (Mythic Rare)
Spiteful Squad
Spiteful Squad 2WhiteBlack (4)
Creature — Human Warlock (0/0)

Deathtouch

Spiteful Squad enters the battlefield with two +1/+1 counters on it.

When Spiteful Squad dies, put its counters on target creature you control.

Strixhaven: School of Mages (Common)
Square Up
Square Up 1Green or Blue (2)
Instant

Target creature has base power and toughness 4/4 until end of turn.

Strixhaven: School of Mages (Common)
Storm-Charged Slasher
Storm-Charged Slasher (0)
Creature — Werewolf (3/4)

At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Rare)
Storm-Kiln Artist
Storm-Kiln Artist 3Red (4)
Creature — Dwarf Shaman (2/2)

Storm-Kiln Artist gets +1/+0 for each artifact you control.

Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.

Outlaws of Thunder Junction Commander (Uncommon)
Other Versions
Strixhaven: School of Mages (Uncommon)
Commander Masters (Uncommon)
Swiftfoot Boots
Swiftfoot Boots 2 (2)
Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip 1

Commander Legends: Battle for Baldur's Gate (Uncommon)
Other Versions
Adventures in the Forgotten Realms Commander (Uncommon)
Take Up the Shield
Take Up the Shield 1White (2)
Instant

Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Dominaria United (Common)
Tazeem Roilmage
Tazeem Roilmage 1Blue (2)
Creature — Merfolk Wizard (2/1)

Kicker 4 (You may pay an additional 4 as you cast this spell.)

When Tazeem Roilmage enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand.

Zendikar Rising (Common)
Tazri, Stalwart Survivor
Tazri, Stalwart Survivor 2White (3)
Legendary Creature — Human Warrior (3/3)

Each creature you control has "Tap: Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability."

WhiteBlueBlackRedGreen, Tap: Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand.

March of the Machine: The Aftermath (Rare)
The Kenriths' Royal Funeral
The Kenriths' Royal Funeral 2WhiteBlack (4)
Legendary Enchantment

When The Kenriths' Royal Funeral enters the battlefield, exile up to two target legendary creature cards from your graveyard. You draw X cards and you lose X life, where X is the greatest mana value among cards exiled this way.

Legendary spells you cast cost 1 less to cast for each card exiled with The Kenriths' Royal Funeral.

March of the Machine: The Aftermath (Rare)
Third Path Iconoclast
Third Path Iconoclast BlueRed (2)
Creature — Human Monk (2/1)

Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.

Outlaws of Thunder Junction Commander (Uncommon)
Other Versions
The Brothers' War (Uncommon)
Thousand Moons Infantry
Thousand Moons Infantry 2White (3)
Creature — Human Soldier (2/4)

Untap Thousand Moons Infantry during each other player's untap step.

The Lost Caverns of Ixalan (Common)
Thousand Moons Smithy
Thousand Moons Smithy 2WhiteWhite (4)
Legendary Artifact

When Thousand Moons Smithy enters the battlefield, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."

At the beginning of your precombat main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.

The Lost Caverns of Ixalan (Rare)
Truga Cliffcharger
Truga Cliffcharger (0)
Creature — Rhino (3/4)

Trample

When Truga Cliffcharger enters the battlefield, you may discard a card. If you do, search your library for a land or battle card, reveal it, put it into your hand, then shuffle.

March of the Machine (Uncommon)
Vampire Charmseeker
Vampire Charmseeker 6BlueBlack (8)
Creature — Vampire Wizard (3/4)

Assist (Another player can pay up to 6 of this spell's cost.)

Flying

When Vampire Charmseeker enters the battlefield, return target instant, sorcery, or creature card from a graveyard to its owner's hand.

Battlebond (Uncommon)
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